Probably one of my last posts here, since had to bother another
none clan member to explain to me that permissions got removed blocking PM, search function and dunno whatever.
Because reasons.
Chaffee is one of the best tanks in SH, especially when you play against average/bad teams, better if they camp and let you attack they way you please.
No positions ordered - no restriction on the tanks (once went with 3 fv304)
EL halluf - bad team camping behind cap
http://wotreplays.com/site/1094217?secret=412e81f0620d6b3e19e40f34fc604aa7Cliff - another bad team camping
http://wotreplays.com/site/1094224?secret=412e81f0620d6b3e19e40f34fc604aa7As you can see once their eyes are dead heavies have no chances without map control nor vision.
Steppes - Good team - lost map control
http://wotreplays.com/site/1094225?secret=412e81f0620d6b3e19e40f34fc604aa7Lost map control way too fast, and our troll/grind setup didn't help either.
As you can see lights have bad chances if enemes know how to counter them, this was mostly our fault cause arty, su100y and t6 orders "guys find them"."they are pushing middle, retreat to the left"
The worst that can happen to a light setup is a cap rush with supporting tanks left to keep map control, since lights cannot trade dmg, still kv1s without vision support have no chances against 445 m view range teams.
Concluding, having seen almost every t6 in team i can say that for a laid back setup anything works, especially
any t6 scout and chaffee, 115+ pen is more than enough considering the flanking attempts.